{"id":1536,"date":"2026-05-12T13:34:57","date_gmt":"2026-05-12T11:34:57","guid":{"rendered":"https:\/\/frameperfect.fr\/?p=1536"},"modified":"2026-05-12T21:14:40","modified_gmt":"2026-05-12T19:14:40","slug":"sega-has-cancelled-its-super-game-project","status":"publish","type":"post","link":"https:\/\/frameperfect.fr\/index.php\/2026\/05\/12\/sega-has-cancelled-its-super-game-project\/","title":{"rendered":"Sega Has Cancelled its \u201cSuper Game\u201d Project"},"content":{"rendered":"\n<p class=\"has-large-font-size\"><strong>In its latest financial report, Sega has announced the cancellation of its \u201cSuper Game\u201d project. While reboots of classics such as Crazy Taxi are still in development, the company wants to move away from free-to-play live service titles.<\/strong><\/p>\n\n\n\n<p>As reported by <a href=\"https:\/\/www.videogameschronicle.com\/news\/sega-has-canceled-development-of-its-super-game-as-it-pivots-away-from-f2p\/\">VGC<\/a>, Sega has confirmed the cancellation of its Super Game project. This cancellation is the result of <a href=\"https:\/\/www.reddit.com\/r\/SEGA\/comments\/1tapesx\/from_the_recent_fiscal_report_sega_has_decided_to\/\">poor performance<\/a> from free-to-play titles such as Sonic Rumble Party, which a collaboration with Angry Birds, following the acquisition of its creator Rovio for $775 million, could not save. As a result, Sega wants to lower the priority of free-to-play game development and has transferred some of its personnel to its \u201cFull Game\u201d development team, which focuses on Sega\u2019s flagship franchises. Previously announced reboots of classics such as Jet Set Radio, Crazy Taxi, and Streets of Rage are <a href=\"https:\/\/www.videogameschronicle.com\/news\/sega-confirms-its-still-working-on-its-numerous-reboots-of-classic-ips-despite-cancelling-its-super-game\/\">unaffected<\/a> by the cancellation.<\/p>\n\n\n\n<p>Sega\u2019s Super Game was announced in May 2021 and was supposed to release five years after its initial announcement. While not much is known about the project, Sega president Shuji Utsumi <a href=\"https:\/\/www.videogameschronicle.com\/news\/sega-has-canceled-development-of-its-super-game-as-it-pivots-away-from-f2p\/\">describes<\/a> it as a game that <em>\u201cstands head and shoulders above normal games.\u201d <\/em><\/p>\n\n\n\n<p>Sega\u2019s Super Game was announced in May 2021 and was supposed to release five years after its initial announcement. While not much is known about the project, Sega CEO Shuji Utsumi <a href=\"https:\/\/www.videogameschronicle.com\/news\/sega-has-canceled-development-of-its-super-game-as-it-pivots-away-from-f2p\/\">describes<\/a> it as a game that <em>\u201cstands head and shoulders above normal games.\u201d <\/em><\/p>\n\n\n\n<p>Relayed by <a href=\"https:\/\/www.eurogamer.net\/sega-president-admits-live-service-games-are-the-companys-biggest-challenge\">Eurogamer<\/a>, a company report from the time of Super Game\u2019s announcement reads: <em>\u201cThe ultimate goal in the &lsquo;Super Game&rsquo; strategy is to create a game so revolutionary that it attracts far more active users than any of the Group&rsquo;s games to date. One key to achieving this goal is whether we can draw together a large community involving not only players but also streamers who stream the game and viewers who watch their videos.\u201d<\/em><\/p>\n\n\n\n<p>The cancellation of what is assumed to be a free-to-play, live service game is perhaps unsurprising, considering how harsh this market has been in the last five years. Revealed at The Game Awards 2025, competitive shooter <a href=\"https:\/\/x.com\/PlayHighguard\/status\/2028923492125819287?s=20\">Highguard<\/a> has quickly been put to rest on March 12, 2026, a little over a month following its January 26, 2026 release. More importantly, Sega\u2019s change of plans echoes Sony\u2019s live service woes.&nbsp;<\/p>\n\n\n\n<p>In 2022, then-Sony Interactive Entertainment CEO Jim Ryan <a href=\"https:\/\/www.eurogamer.net\/sony-exec-jim-ryan-believes-live-service-games-will-dominate-over-subscriptions\">explained<\/a> that live service games were key to Sony\u2019s success in the video game industry. But as reported by <a href=\"https:\/\/www.eurogamer.net\/sony-cancels-two-more-live-service-games-including-one-based-on-god-of-war-report\">Eurogamer<\/a>, the company has since canceled several live service projects, including one based on its popular God of War IP. Sony\u2019s $3.6 billion acquisition of Destiny developer Bungie has not been fruitful either, as the underperformance of its latest live service title Marathon has <a href=\"https:\/\/www.ign.com\/articles\/sony-reports-765-million-impairment-loss-due-to-underperformance-of-marathon-developer-bungie\">reportedly<\/a> caused Sony a $765 million impairment loss.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In its latest financial report, Sega has announced the cancellation of its \u201cSuper Game\u201d project. While reboots of classics such as Crazy Taxi are still&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/frameperfect.fr\/index.php\/2026\/05\/12\/sega-has-cancelled-its-super-game-project\/\">Continue reading<span class=\"screen-reader-text\">Sega Has Cancelled its \u201cSuper Game\u201d Project<\/span><\/a><\/div>\n","protected":false},"author":2,"featured_media":1537,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[22],"tags":[],"blog_post_layout_featured_media_urls":{"thumbnail":["https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-12_133439191-150x150.png",150,150,true],"full":["https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-12_133439191.png",1280,720,false]},"categories_names":{"22":{"name":"News","link":"https:\/\/frameperfect.fr\/index.php\/category\/news\/"}},"tags_names":[],"comments_number":"0","_links":{"self":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts\/1536"}],"collection":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/comments?post=1536"}],"version-history":[{"count":7,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts\/1536\/revisions"}],"predecessor-version":[{"id":1554,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts\/1536\/revisions\/1554"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/media\/1537"}],"wp:attachment":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/media?parent=1536"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/categories?post=1536"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/tags?post=1536"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}