{"id":1292,"date":"2026-05-03T23:39:17","date_gmt":"2026-05-03T21:39:17","guid":{"rendered":"https:\/\/frameperfect.fr\/?p=1292"},"modified":"2026-05-04T15:21:30","modified_gmt":"2026-05-04T13:21:30","slug":"resident-evil-requiem-review-capcoms-declaration-of-love-to-its-series","status":"publish","type":"post","link":"https:\/\/frameperfect.fr\/index.php\/2026\/05\/03\/resident-evil-requiem-review-capcoms-declaration-of-love-to-its-series\/","title":{"rendered":"Resident Evil Requiem Review"},"content":{"rendered":"\n<p>Capcom is without a doubt the most prolific third-party Japanese developer in the video game industry. As of the time of writing, they have released three AAA titles in the year of our Lord 2026, a claim no other studio can make. All three of these releases have found some level of success, and while we do not have sales data for Monster Hunter Stories 3: Twisted Reflection yet, we know it only took Pragmata, Capcom\u2019s newest IP, two days to break the million units milestone. Both games have also been reviewed very well, with an 86 and 85 on OpenCritic, respectively. This is an impressive feat, but these numbers do not compare to Capcom\u2019s most important release this year, which is to be expected. After all, this is a new mainline entry in what is arguably one of the most recognizable video game franchises we are talking about.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-embed aligncenter is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe title=\"Resident Evil Requiem - Reveal Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/POz1-EmLsTY?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">Resident Evil Requiem Reveal Trailer<\/figcaption><\/figure>\n\n\n\n<p>Released for the PlayStation 5, Xbox Series X|S, Nintendo Switch 2, and PC on February 27, 2026, Resident Evil Requiem has been a resounding success. With seven million units sold, it is already the fastest-selling Resident Evil game in the franchise, and Capcom has recently acknowledged it has exceeded their sales expectations. Ever since Resident Evil 7: Biohazard in 2017, it seems like this studio cannot stop winning, and aside from a few misses here and there, looking at you, Exoprimal and RE:Verse, they have been on a tear.&nbsp;<\/p>\n\n\n\n<p>This was not always the case, however. The late 2000s and the early 2010s were a rough patch for Capcom, as games such as Street Fighter V were rushed out of the door with barely any single-player content and a crucial lack of quality-of-life features, Devil May Cry\u2019s reboot was handled by a completely different studio in Ninja Theory, and most importantly, Resident Evil 6 failed to garner positive reception from critics and fans alike, even though it had sold well.<\/p>\n\n\n\n<p>Resident Evil 6 is scorned for leaving behind everything the series was loved for, resembling more a Michael Bay movie than a proper survival horror experience. Not that bombastic action is unwelcomed in Resident Evil, as my personal favorite, Resident Evil 4, certainly has its fair share of craziness, but there is a balance to nail, and where Resident Evil 4 still felt tense with genuine moments of horror despite its B-movie tone and Leon S. Kennedy\u2019s impressive combat capabilities, Resident Evil 6 was mainly concerned with moving from action set piece to action set piece without ever slowing down and never allowing for any tension to set in. It almost felt like a Call of Duty game at times, which is unsurprising, since Capcom itself has <a href=\"https:\/\/gamingbolt.com\/capcom-looking-to-attract-call-of-duty-fans-with-resident-evil-6-action-route-makes-sense\">cited<\/a> the first-person shooter series as a direct inspiration for it in the hopes of appealing to the West. Resident Evil 6 had tarnished the franchise\u2019s reputation, and the only way to restore its image was through a return to form, which is why Capcom decided it was time to go back to the series\u2019 roots with Resident Evil 7, a pivotal entry for multiple reasons. <\/p>\n\n\n\n<p>Not only is it the first Resident Evil game to be played in first person, but it is also the first game Capcom has developed using its at-the-time brand new RE Engine, which would also be used to remake Resident Evil 2, 3, and 4, introducing the series to a younger audience of players who may have missed out on the originals. Aside from remakes, new Resident Evil games were also developed using the RE Engine, namely Resident Evil Village, and most importantly, the object of today\u2019s mostly spoiler-free review: Resident Evil Requiem.<\/p>\n\n\n\n<p>I believe part of why Requiem is so successful is because it does not shy away from embracing the franchise\u2019s rich 30-year history. Capcom managed to expertly blend the survival-horror and action-horror formulas it has improved upon over decades through Requiem\u2019s two main protagonists: newcomer Grace Ashcroft and series veteran Leon S. Kennedy. They are at the forefront of the game\u2019s narrative, and it is with Grace that our story begins.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img fetchpriority=\"high\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_233228149-1024x576.png\" alt=\"\" class=\"wp-image-1318\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_233228149-1024x576.png 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_233228149-300x169.png 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_233228149-768x432.png 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_233228149-1536x864.png 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_233228149-2048x1152.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Resident Evil Requiem&rsquo;s new protagonist Grace Ashcroft<\/figcaption><\/figure>\n\n\n\n<p>Resident Evil Requiem opens with the introduction of its new protagonist, Grace Ashcroft. If her last name rings any bell, it is because she is the daughter of Alyssa Ashcroft, who was a playable character in the PlayStation 2 game Resident Evil Outbreak. An F.B.I. analyst, Grace is sent to investigate a series of strange deaths in a location she is intimately familiar with: the Wrenwood Hotel, where her mother Alyssa, was murdered eight years prior to the events of Requiem. Pretty insensitive from her boss, I have to say. Her mother\u2019s death has left her deeply traumatized, turning her into a nervous introvert. Little does she know, this tragedy she had to endure is, of course, directly linked to her investigation, and she will have no choice but to face her past in very uncomfortable ways. <\/p>\n\n\n\n<p>On your way to the hotel you get to explore a very small part of Wrenwood\u2019s streets, a New York-inspired area and the perfect place to showcase the game\u2019s impressive visuals. Passerby bump into you, some of them seeking shelter from the rain darkening the skies above, billboards and city lights reflect off soaked sidewalks, and dark alleyways beckon, leaving you wondering what secrets they might hold. All in high graphical fidelity thanks to Capcom\u2019s RE engine, which has improved substantially since its debut in Resident Evil 7. And the best part is, you get to absorb these details in first person if you wish. Yes, you read that right, if you wish.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503220649_1-1-1024x576.jpg\" alt=\"\" class=\"wp-image-1300\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503220649_1-1-1024x576.jpg 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503220649_1-1-300x169.jpg 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503220649_1-1-768x432.jpg 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503220649_1-1-1536x864.jpg 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503220649_1-1-2048x1152.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Exploring the streets of Wrenwood in first person<\/figcaption><\/figure>\n\n\n\n<p>In Requiem, Capcom lets you choose between Resident Evil 7 and Village\u2019s first-person perspective, more suited to horror, or the over-the-shoulder, third-person perspective popularized by Resident Evil 4, perfect for high-octane action. I personally played through Grace\u2019s gameplay sections in first-person, as I felt there was no better way to fully immerse myself in her fight for survival. Once inside the creepy hotel, you come face to face with the game\u2019s main antagonist: Victor Gideon. The tall, scarred man easily overpowers Grace and abducts her. And right when you are on the edge of your seat, wondering what will happen to our new girl, the game cuts to another incident in Elbridge, not far from Wrenwood, with a victim exhibiting similar pathologies to the cases Grace has been investigating. Only this time, someone else is on the case, a man Resident Evil fans are deeply familiar with: Resident Evil 2 and 4\u2019s poster boy himself, Leon S. Kennedy. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_222325665-1024x576.png\" alt=\"\" class=\"wp-image-1298\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_222325665-1024x576.png 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_222325665-300x169.png 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_222325665-768x432.png 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_222325665-1536x864.png 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_222325665.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Leon in Resident Evil Requiem<\/figcaption><\/figure>\n\n\n\n<p>At 49 years old, he is now a seasoned D.S.O. agent fighting against bioterrorism, and he is sick of tying up Umbrella\u2019s loose ends. Like Grace, he too will be forced to face his demons, as this recent series of deaths is linked to the Raccoon City outbreak and its subsequent destruction by the U.S. government 28 years ago. Soon after, chaos ensues on the streets of Wrenwood as you start shooting your way through hordes of zombies as Leon. <\/p>\n\n\n\n<p>His action-packed gameplay sections serve as the perfect palate cleanser to Grace\u2019s stress-inducing survival-horror moments, and the game will constantly have you switching between the two protagonists to keep things fresh in gameplay as well as tone. Because at this point, nothing phases Leon anymore. He\u2019s too busy dishing out one-liners left and right like the campy action hero he is meant to be, whereas Grace is a nervous wreck who can barely formulate a sentence without stuttering. This is not a slight on our girl, though, as both her gameplay and character moments are what I loved the most about Resident Evil Requiem.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231302_1-1024x576.jpg\" alt=\"\" class=\"wp-image-1309\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231302_1-1024x576.jpg 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231302_1-300x169.jpg 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231302_1-768x432.jpg 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231302_1-1536x864.jpg 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231302_1-2048x1152.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Horrors await in the Care Center<\/figcaption><\/figure>\n\n\n\n<p>Right after Leon\u2019s introductory section, you wake up as Grace in Victor Gideon\u2019s research facility, the Rhodes Hill Chronic Care Center, where Requiem\u2019s most chilling survival-horror moments await. Thankfully, Leon is on his way to the rescue, and after pulling you from the jaws of death, you two are separated, but not before receiving a little parting gift from Mr. Kennedy: the Requiem, a comically large revolver with the firepower to back its size. One little issue: there is only one bullet left in it, and you better use it wisely, because you are now on your own, and you must find a way to escape this place, which is, of course, crawling with zombies. This is where Requiem turns into a proper survival-horror experience, and if you have ever played Resident Evil 1, 2, or 7, you will feel right at home in Grace\u2019s shoes. Up to this point the game had been fairly on-rails, and I remember breathing a sigh of relief when I realized I was finally allowed to freely sneak around. <\/p>\n\n\n\n<p>Escaping the care center will require careful resource management and light puzzle-solving while trying to avoid enemy confrontation as much as possible, as zombies are stronger than you and can kill you in a few hits. Conversely, it takes quite the amount of handgun bullets to kill one, even when shooting its head, and while you are busy lining up your shot, it can easily catch up to you with quick, sudden bursts of speed. Not to mention, Grace will make the very act of aiming your gun a challenge for you, since she is, at first, constantly shaking with fear. Thankfully, there is a way to alleviate this issue. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503230835_1-1024x576.jpg\" alt=\"\" class=\"wp-image-1311\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503230835_1-1024x576.jpg 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503230835_1-300x169.jpg 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503230835_1-768x432.jpg 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503230835_1-1536x864.jpg 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503230835_1-2048x1152.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Aiming is not always simple<\/figcaption><\/figure>\n\n\n\n<p>The Care Center is filled with the blood of the infected. You will find literal buckets and bathtubs full of it, and since this is a Resident Evil game, you would be forgiven for thinking this gore only serves as shock value, but this is not the case. You can collect the blood you find using the aptly named Blood Collector, which in turn can be combined with scrap metal to craft handgun ammunition (do not ask me how this works). Blood can also be used to make hemolytic injectors. Stab a zombie with one, and it will violently explode, disposing of it permanently and preventing it from ever getting back up. Infected blood can also be used to craft either health boosters or stabilizers, which can increase your maximum health and make it easier to aim, respectively. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231151_1-1024x576.jpg\" alt=\"\" class=\"wp-image-1310\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231151_1-1024x576.jpg 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231151_1-300x169.jpg 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231151_1-768x432.jpg 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231151_1-1536x864.jpg 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/20260503231151_1-2048x1152.jpg 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Collect blood to craft various tools<\/figcaption><\/figure>\n\n\n\n<p>Blood being so versatile means you are always rewarded for finding some, with the caveat that there is a limited amount of it in a single playthrough. The fact that it is a finite resource means you have to carefully think before crafting something with it. Is Grace\u2019s constant shaking causing you problems? That\u2019s where the stabilizer comes into play. It costs a lot of blood to make, though. Are you sure you would not rather craft a hemolytic injector to stealthily take down a problematic enemy? What about ammo? Do you have enough bullets to survive incoming fights? You get the idea. The point is that the game constantly forces you into important decisions in regard to resource management. And if you do not make every tool in your possession count, you will have a more difficult time escaping zombies. <\/p>\n\n\n\n<p>Speaking of zombies, they are quite unique as far as Resident Evil is concerned, since unlike in older games, they retain personality quirks from their human lives. And this is not just for show, as you can actually exploit these quirks to your advantage, giving you a better chance at survival. For example, one zombie is sensitive to light. If you turn on a light switch within its vicinity, it will prompt the zombie to slowly shamble towards it, giving you enough time to sneak past. Part of what made the Care Center so memorable to me is these zombies and the way Grace reacts to them, so I will not give any more examples of this.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232949528-1024x576.png\" alt=\"\" class=\"wp-image-1314\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232949528-1024x576.png 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232949528-300x169.png 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232949528-768x432.png 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232949528-1536x864.png 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232949528.png 1920w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Resident Evil Requiem&rsquo;s zombies will surprise you<\/figcaption><\/figure>\n\n\n\n<p>As previously mentioned, Grace is a very nervous individual. She constantly stutters when speaking, and whenever she does interact with another character, she can barely maintain eye contact with them. This is already enough to make her somewhat endearing, but the way she reacts to the game\u2019s horrors being so believable is icing on the cake. She sounds genuinely terrified, and I found myself really invested in her fate. She does become more courageous through her journey, and seeing her overcome her fears is satisfying, although she never reaches Leon levels of bravery, which makes sense, considering Mr. Kennedy has been doing this for 28 years. <\/p>\n\n\n\n<p>While Leon does not have any tangible fears to overcome, such as zombies or any monstrosity for that matter, the events of Raccoon City have traumatized him in some way. His return to the city was part of the game&rsquo;s marketing, but I will be keeping this section intentionally vaguer than usual, so as not to spoil the surprises it holds. If you are familiar with Resident Evil 4, Leon plays the same way in Requiem. Unlike Grace, who is strictly limited to handguns, Leon has a wider array of weapons at his disposal, such as shotguns, rifles, grenades, and more. His old combat knife may be gone, but that is because it has been replaced by a tomahawk, which brings more than a simple difference in aesthetic. <\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232336626-1024x576.png\" alt=\"\" class=\"wp-image-1313\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232336626-1024x576.png 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232336626-300x169.png 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232336626-768x432.png 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232336626-1536x864.png 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_232336626-2048x1152.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Raccoon City, 28 years after its destruction<\/figcaption><\/figure>\n\n\n\n<p>Unlike the kife in Resident Evil 4, which used to break with prolonged usage, the hatchet can simply be sharpened back into shape. Sharpening your axe leaves you vulnerable to enemy attacks, though, so you need to create distance first. And of course, you can use it to stylishly parry enemy attacks, leaving them wide open to a roundhouse kick to the face. This style of action-horror gameplay core to Resident Evil 4 is just as satisfying in Requiem due to the sheer amount of tools of destruction available, with every weapon having its specific use case. Are zombies getting too close for comfort? Blast them with your shotgun. Do you want to take them out from the shadows? The sniper rifle has your back. As Grace, the most important gameplay decisions you make pertain to resource management, where to go, and whether to fight or flee. Whereas with Leon, you still have to be careful with your resources, but not to the same degree. It becomes a question of how you want to fight, rather than whether you can or cannot, due to how generous in ammunition his gameplay sections are. <\/p>\n\n\n\n<p>I do lament the fact that enemy variety in Raccoon City specifically was too lackluster to keep me fully engaged with Leon&rsquo;s action combat. This was never a problem with Grace, because zombies having defined, exploitable personalities alleviates this issue. But with Leon, you have no reason to understand their behavior since you can just blast them to kingdom come.<\/p>\n\n\n\n<p>While not as enjoyable as my time in the Care Center, Raccoon City still offered plenty to be impressed by, which I will not discuss. There was a lot of reverence in the way Capcom handled Leon\u2019s character, and I loved how his story mirrored Grace\u2019s. They both have their demons, and watching them overcome their troubled pasts side-by-side was immensely cathartic.<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/04\/image_2026-04-27_201339425-1024x576.png\" alt=\"\" class=\"wp-image-1100\" srcset=\"https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/04\/image_2026-04-27_201339425-1024x576.png 1024w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/04\/image_2026-04-27_201339425-300x169.png 300w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/04\/image_2026-04-27_201339425-768x432.png 768w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/04\/image_2026-04-27_201339425-1536x864.png 1536w, https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/04\/image_2026-04-27_201339425-2048x1152.png 2048w\" sizes=\"(max-width: 1024px) 100vw, 1024px\" \/><figcaption class=\"wp-element-caption\">Leon S. Kennedy and Grace Ashcroft<\/figcaption><\/figure>\n\n\n\n<p>My only concern is, where will the series go from there? Requiem being essentially a tale of two halves, part survival-horror and action-horror, means that aside from its dual nature, it does not bring anything new to Resident Evil. Instead, it is a celebration of the series\u2019 best and excels at what the franchise is loved for, which is already an accomplishment if you ask me. Whether Capcom sticks to survival-horror, action-horror, or a combination of both for future titles is unknown, and all I want is for the series to surprise me in the future. Not through horror, but gameplay direction.<\/p>\n\n\n\n<p>I absolutely loved Resident Evil Requiem. It is a love letter from Capcom to its fans, effortlessly blending action and horror together in a high-stakes adventure. In a franchise with almost superhuman protagonists, Grace is already a favorite of mine, and I am glad Leon was treated with the level of reverence and respect he deserves. I do wish the game did more to take the series in a new direction, but I cannot help but be moved by what is effectively a declaration of love to Resident Evil and the people who helped shape it into what it is, be they fans or developers. Resident Evil Requiem certainly has not left me wanting, and I was highly entertained through my 14-hour playthrough. While I cannot recommend it as an entry point to the series, I encourage you to play Resident Evil 2 and 4 before it. That way, Requiem will taste all the sweeter.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Capcom is without a doubt the most prolific third-party Japanese developer in the video game industry. As of the time of writing, they have released&#8230;<\/p>\n<div class=\"more-link-wrapper\"><a class=\"more-link\" href=\"https:\/\/frameperfect.fr\/index.php\/2026\/05\/03\/resident-evil-requiem-review-capcoms-declaration-of-love-to-its-series\/\">Continue reading<span class=\"screen-reader-text\">Resident Evil Requiem Review<\/span><\/a><\/div>\n","protected":false},"author":2,"featured_media":1293,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[23],"tags":[],"blog_post_layout_featured_media_urls":{"thumbnail":["https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_215343363-150x150.png",150,150,true],"full":["https:\/\/frameperfect.fr\/wp-content\/uploads\/2026\/05\/image_2026-05-03_215343363.png",1920,1080,false]},"categories_names":{"23":{"name":"Reviews","link":"https:\/\/frameperfect.fr\/index.php\/category\/reviews\/"}},"tags_names":[],"comments_number":"0","_links":{"self":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts\/1292"}],"collection":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/comments?post=1292"}],"version-history":[{"count":54,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts\/1292\/revisions"}],"predecessor-version":[{"id":1381,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/posts\/1292\/revisions\/1381"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/media\/1293"}],"wp:attachment":[{"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/media?parent=1292"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/categories?post=1292"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/frameperfect.fr\/index.php\/wp-json\/wp\/v2\/tags?post=1292"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}